The catalogue

Eight games

Operators plug in, and we build the game that runs inside the frame. Four are open to play now; the rest are in development and say so. Every figure below is read from that game's own evidence pack, and every demo replays recorded rounds with no money in or out.

8 games · 4 playable · 4 measured

4,096 ways, 6×4

Status
Demo playable

Three guardians hold the sunken city down by its breath. Burst them with pearls and dive from the reef to the city, where the Deep Pot is banked in steps instead of risked whole.

Its return is a first probe, and every figure moves when the calibration lands.

Up to 20,736 ways, tumble, getaway

Status
Demo playable

A bank vault door is the board: a ring of sixteen turns clockwise around four falling tumblers, and three dials open it for the getaway.

Its maths is not calibrated yet: every pay and weight in the demo is a placeholder, so no evidence pack exists to read a figure from.

5×4, 14 fixed lines, prize wheels

RTP
96.27%
Max win
10,000×
σ
9.31

Two factories in the clouds fight over your sleep. Every Z on reels 1, 3 and 5 becomes a wheel that pours into the Dream Pipe, and two tubes fill until one side wins the night.

7×7, clusters of 5+

RTP
96.58%
Max win
50,000×
σ
42.76

A 7×7 cluster-pays tumbling slot with multiplier spots, free spins and two bought features.

5×3, 5 fixed lines, hold & respin

RTP
96.50%
Max win
15,000×
σ
21.19

The star-liner Aurora broke up at the edge of a gravity well. Six lifepods on the scanner and Skip, the Lantern's otter captain, dives in: three passes, restored by every catch. Pinch's scrap-built saucer takes whole convoys at once. Fill all fifteen bays and the Grand is paid on top.

In development · demo coming

3×5, 15 fixed lines

RTP
95.60%
Max win
5,405×
σ
10.75

Three reels of five rows on fifteen fixed lines, with a Charge & Collect coin respin, sticky collectors on the middle reel and four fixed jackpots.

In development · demo coming

7×7 cluster pays, isometric

Coin Castle

Status
In development

7×7 cluster pays with one paying symbol, drawn isometrically. The reels are the board’s diagonals, so tiles fall straight down the screen while the castle grid stays square.

The demo replays recorded rounds, and no figure on it is evidence about the maths yet.

In development · demo coming

25 fixed lines, 5×3, four ages

Status
In development

Fortify & Advance: bases belong to one of four ages, a golden pocket watch advances one of them, and a column marches at the end to harvest every base of its own age.

The return it is aimed at is a design target nobody has measured yet.

In development · demo coming

Four of the eight carry evidence

The others have no figures on this site yet. Every panel above shows which is which.

A measured game has a complete evidence pack per rung of its RTP ladder, an independent report from a second engine where one exists, and a spec sheet whose every field is read out of that pack. A game without one here has a resolver, recorded rounds and a cabinet, and at most a measurement of a staged build. That makes it a real game, not a mock-up, but its figures are still not numbers anybody should quote.