Games · Demo playable

Atlantis Deep

Three guardians hold the sunken city down by its breath. Burst them with pearls and dive from the reef to the city, where the Deep Pot is banked in steps instead of risked whole.

Board
6 × 4

4,096 ways

Guardians
3

Skylla · Brontes · Chelone

Depths
4

from the reef to the city

Status
Demo playable

Press to load the full game in this frame. It waits for the press because the game engine is about two megabytes.

In motion

The big moments

Recorded off the Atlantis Deep cabinet at full speed. We picked these demo rounds for the show, so a win in them is not what a typical spin pays.

The Deep Spin. The last spin of the dive joins four reels into one block, and one diver on the edge wins the pot.
A guardian bursts. A full guardian bursts, the air escapes and the feature opens with that guardian's gift.
Bank it, then dive. A diver banks the pot as safe and the water drops you a layer deeper.
Abyssal win. From super to mega to abyssal, the word changes as the count climbs.

The story

Atlantis did not sink. It was pulled down.

Three guardians hold the city on the sea floor by holding its breath: the pearls. Every pearl you land, a guardian swallows. When one is full it bursts, the air escapes and the water drops you a layer deeper. Whoever reaches the bottom stands at the gate.

The story and the rules are the same thing. Pearls count, a full guardian bursts, and the burst opens the feature. The story adds a direction: the base game is the reef, a feature dives, and its last spin is played in the city itself.

  1. 01The Reef −40 m
    Sunlight, coral, fallen columns. The guardians are still playful. Nobody takes you seriously yet.
  2. 02The Kelp Terrace −300 m
    Dusk between the kelp and the temple terraces. The guardians turn to look; seaweed grows on the letters.
  3. 03The Trench −2000 m
    No sun any more. Everything gives its own light: the guardians, the joints of the temple, the engraving in the letters.
  4. 04The City The floor
    The only light comes from the domes beneath you. Basalt, gold, guardians in armour. The Deep Spin is played here.
−40 mThe Reef−300 mThe Kelp Terrace−2000 mThe TrenchThe floorThe City

The cast

Three guardians, one each to burst

Every pearl that lands adds one to its own guardian. A full guardian bursts, and only a burst starts the feature. Nothing pops at random, so a guardian that looks almost full really is almost full.

Skyllathe kraken

SYNC

Her gift is SYNC: reels two to five can show one symbol together, so a single doubloon covers several cells.

  1. Reef
  2. Kelp Terrace
  3. Trench
  4. City

Brontesthe storm

SURGE

His gift is SURGE: every win and every doubloon in the feature is multiplied.

  1. Reef
  2. Kelp Terrace
  3. Trench
  4. City

Chelonethe turtle

TIDE

Her gift is TIDE: extra spins in the Deep Pot, so the dive lasts longer.

  1. Reef
  2. Kelp Terrace
  3. Trench
  4. City

How it plays

What is on the board and what each symbol does. These are the same rules the game shows a player.

The five treasures, highest first

  • Atlantis
  • Poseidon's crown
  • Nautilus
  • Amphora
  • Scallop

The five letters

  • Ace
  • King
  • Queen
  • Jack
  • Ten

And the ones that do something

  • Trident · wild
  • Doubloon
  • Diver · collects
  • Skylla's pearl
  • Brontes's pearl
  • Chelone's pearl

Six reels, four rows, 4,096 ways

Matching symbols on adjacent reels pay, counting from reel one, each symbol once on its longest run. The trident is wild for every paying symbol, but never for a pearl, a doubloon or a diver.

Doubloons and the diver

A doubloon carries its own value and pays nothing by itself. The diver is you: it lands only on the outer reels, and when it does it collects every doubloon on the board.

The Deep Pot

In the feature every doubloon goes straight into the pot. A diver banks it: banked money is paid whatever happens, and only what the pot has grown since the last bank is still at stake.

The Deep Spin

The last spin joins reels two to five into one block carrying the unbanked pot. One diver wins it, two divers double it, and with none the sea keeps only the unbanked part.

High Tide, and buying

High Tide makes pearls land faster and changes no payout. The feature can be bought for one guardian, at random, or for all three at once, in markets that allow buying.

Where this game stands

What is done, and what the figures are still waiting for.

Done

  • The full game is built and playable in every browser: the board, the cast at four depths, the temple, the feature, the sound.
  • It is built from the studio's shared toolkit, so the round engine, the fairness checks and the integration are the same as for every measured game.

Next

Its return is a first probe, and every figure moves when the calibration lands. Then an evidence pack for every rung of its ladder, and a laboratory.

A measured game's page prints every figure with its interval, read from its pack. This game's page will too, once it has a pack.

More games

Three more you can play now, each with its own demo.

Up to 20,736 ways, tumble, getaway

Status
Demo playable

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Its maths is not calibrated yet: every pay and weight in the demo is a placeholder, so no evidence pack exists to read a figure from.

5×4, 14 fixed lines, prize wheels

RTP
96.27%
Max win
10,000×
σ
9.31

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7×7, clusters of 5+

RTP
96.58%
Max win
50,000×
σ
42.76

A 7×7 cluster-pays tumbling slot with multiplier spots, free spins and two bought features.