News
What we shipped, and what we got wrong
Release notes, market decisions and, now and then, a write-up of a defect that is worth somebody else's time.
- Studio
Our game pages are generated from the evidence
We read nine competitors' websites before building our own. The most common defect was a game page disagreeing with itself.
- Market
Why two of our games are refused in Germany, with the clause
A rising multiplier during a feature is what §5a of the GGL Merkblatt prohibits. We wrote down what is not the reason too.
- Studio
A prize the paytable called 5,000× was paying 705×
An independent second implementation found an integer overflow that every other check in the building agreed with.