

Pickett
The safecracker
A cat burglar with a stethoscope and very quick hands. He listens to every spin, and the dials are his.
Games · Demo playable
A bank vault door is the board: a ring of sixteen turns clockwise around four falling tumblers, and three dials open it for the getaway.
a ring of 16 around 4 tumblers
six columns, from 1,296
a chase of twelve steps home
Press to load the full game in this frame. It waits for the press because the game engine is about two megabytes.
In motion
Recorded off the Bankheist Jackpot cabinet at full speed. We picked these demo rounds for the show, so a win in them is not what a typical spin pays.
The story
A 1932 rubber-hose cartoon you play: two crooks, one vault door with a dial that really turns, and a chase home through Hogg City before the law catches up.


Act I · The vault
The board is the vault door itself. Its outer ring of sixteen turns clockwise like the dial of a safe, while four tumblers drop their pins inside it. Three dials in the tumblers and the bolts give, one at a time: KLONK, KLONK, KLONK, KLONK. Then the door swings open on the gold.


Act II · The getaway
Sergeant Barker leaves the precinct a few blocks behind the roadster, and every lit lamp between the two cars is a drive you still have. Lugg grabs every bag of loot in his row or column; each bag is a block closer to home. Pass Downtown, the Bridge and the Tunnel and each one pushes Barker back.

Act III · Home free
The roadster that makes it to the hideout is paid the game's one Jackpot, and the whole haul is counted out in the attic by lantern light. If Barker catches you on the way, that is THE END of the chase, but everything already grabbed is kept. Next morning, the Hogg City Herald prints the story.
The cast


The safecracker
A cat burglar with a stethoscope and very quick hands. He listens to every spin, and the dials are his.


The muscle
A big soft wolf with a bigger sack. On the ring in the getaway he grabs every bag in his line.


The law
Hogg City's finest bloodhound. One block closer with every drive; never quite as fast as he thinks.


The banker
Owner of the bank, the diamond and a very short temper. When the paper stops the presses, it is his face on it.
What is on the board and what each symbol does. These are the same rules the game shows a player.

The ring is sixteen cells on four sides that turn clockwise as one chain: the top runs right, the right runs down, the bottom runs left and the left runs up. Each side sets on the same click, last, like the dial of a safe.
The tumblers are four columns inside it that drop one to four pins each. A pin can be one, two or four cells tall, so the door holds between 1,296 and 20,736 ways.
Ways pay from the left across six columns: the ring's left side, the four tumblers, the ring's right side. A win tumbles out and the gaps close: downwards in the tumblers, and along the ring in the ring.
The five treasures, highest first
The Hogg Diamond
Gold bars
Banknotes
Pearls
Pocket watchThe five cards
A
K
Q
J
10And the ones that do something
The maskWild. Lands on the ring only and stands in for every paying symbol.
The dialLands in the tumblers. Three or more after the last tumble open the vault.
The bagThe getaway only. Carries its own value, paid when Lugg grabs it.
LuggThe getaway only, on the ring. Grabs every bag in his row or column.The Getaway
The lamps between Barker's car and the roadster are your drives: one goes out every time Barker gains a block, one lights for every bag Lugg grabs. Three dials during the chase open a shortcut down an alley, two steps ahead.















Step 3DowntownSmoke screenBarker drives into the smoke and loses two blocks.
Step 6The BridgeHeavier bagsBarker loses two blocks, and the smallest bags are gone.
Step 9The TunnelPickett rides shotgunBarker loses two blocks, and from now on every bag is grabbed.
Step 12The HideoutHome freeThe chase is over and the Jackpot is paid.The morning paper tells it. The Hogg City Herald has four editions, and the bigger the haul, the louder it shouts: from a headline all the way up to stopping the presses.




What is done, and what the figures are still waiting for.
A measured game's page prints every figure with its interval, read from its pack. This game's page will too, once it has a pack.
Three more you can play now, each with its own demo.
4,096 ways, 6×4

Three guardians hold the sunken city down by its breath. Burst them with pearls and dive from the reef to the city, where the Deep Pot is banked in steps instead of risked whole.
Its return is a first probe, and every figure moves when the calibration lands.